Skip to main content

Shigaku Activities: Campus Activities From Basketball to UNO

Shigaku's campus activities: basketball, gym workouts, archery, drums, class, UNO, and dodgeball. Get access basics and see how basketball, gym, UNO, and dodgeball play in practice.

Shigaku's non-combat campus activities are basketball, gym workouts, archery, drums, class, UNO, and dodgeball — the set named by the game's own description plus the activities shown in gameplay footage. Each one is playable freely around campus; pick one below to see how it starts and what it plays like.

Tips

Basketball

Played on the campus courts — the game's description says you can "take over the basketball courts."

Gym workouts

"Hit the gym to get stronger," which the description ties to being able to "hit harder in fights."

Archery

"Practice archery" is named in the game's own description — no gameplay or access details are documented yet.

Drums

"Grab the drums and learn a song."

Class

Students can "sit through class."

UNO

A playable card game with other students at a table, seen in gameplay footage.

Dodgeball

A newer addition to campus, played 3v3.

Basketball, gym workouts, archery, drums, and class are named in material dated September 26, 2026, so treat the list as current to that date. No official activity catalogue exists to check it against, so recheck the names and access methods when new school-life content is added.

Basketball

Basketball is played on courts on the Shigaku campus — the game's description invites you to "take over the basketball courts," and a map fly-through points out "some basketball courts." Observed play follows the familiar loop: pass to teammates, shoot ("He hit a three-pointer"), and steal ("It's a steal. They took it.").

One caution dates that footage: the same video complains that stamina limits shooting ("he can't even shoot it properly") and that "the basketball just teleports in random places," but it was recorded while the game was "still currently in the play test phase, so you can't really play it at the moment." Live behavior may differ. This page stays at the overview level — full basketball rules and controls aren't covered here.

Gym workouts

The gym is the strength-building activity: you "hit the gym to get stronger," which the description ties directly to combat — you can "hit harder in fights." Workouts happen at the gym area of campus, in counted sets alongside other players ("Give me 10. Give me 10. I'm locked in"; "I'm doing 10 sets"), and a player mid-session reported "I'm getting much stronger."

Two things can cut a session short. Getting hit puts you in combat — "if you do get hit, you're like in combat, so you can't even like work out as soon as possible. You have to wait it out until you're able to work out again." And whether the gym blocks fighting is currently inconsistent between reports: some play has shown a trigger zone on the gym floor that stops fights entirely ("Like you can't like fight at all"), while play after an update found the gym "doesn't have a safe zone," with players attackable mid-workout by trolls or by people who wandered over mid-fight. Check in-game whether you can be attacked at the gym before settling into a long session.

UNO: how a game starts and plays

UNO is a playable card game with other students at a table, seen in gameplay footage. The flow below is player-observed play, not official documentation — table location, player counts, and win conditions aren't documented.

Roadmap

  1. 1

    Find the UNO table

    Look for students already playing ("The dude is playing Uno. Uno over here, bro"; "Can we play Uno? Is it Uno available?").

  2. 2

    Join to start the game

    Joining is enough for a game to begin ("shoot the game started").

  3. 3

    Play your turn

    Turn-based play: place a card ("I placed down the eight, man") or draw when required ("Go ahead and draw two").

  4. 4

    Work the table talk

    Declare color changes ("We changing into the blue"), skip turns ("Skip that turn"), and call each other out ("I'm calling it out").

  5. 5

    Expect interruptions

    Games can end early — one table broke up mid-game when a fight broke out around it ("You didn't broke the table, bro").

Dodgeball

Dodgeball is a newer addition to the campus — mid-video a player notices "Yo, they added dodgeball" — so its availability may depend on the current game version. Starting a game requires full teams: "It need to be a 3v3, though." One rule surfaced in play: "Your teammates catch brings you back" — a teammate catching the ball returns a player who was hit. Like the rest of this page, that's player-observed detail; the full rules aren't documented yet.

Drums

Drums get one line in the game's description — "grab the drums and learn a song" — and that's the extent of what's currently documented about them. Drum controls, song lists, and interaction steps aren't covered on this page.

How activities fit into school life

These activities sit inside an open school-life sandbox. You "spawn into Shigaku with an entire campus waiting to be messed around in," and "there's no quest marker telling you what you're supposed to do first" — activities are chosen freely alongside fighting and social sandbox mechanics like carrying other students around and stuffing them into lockers. School life also has a creative loop: the game is described as letting you "record your moments, edit them with text and effects, then post straight to Shigakus own platform for everyone to like, comment, and repost." Even class placement is part of it — a player returning after what he calls Shigaku's "biggest update so far" reports "it seems like we got into class D."